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Tract

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Devlog

  • November 22, 2017
    November 22, 2017 by Francis
    Updates include: Revamped skin for the player Implemented a working level Implemented traps (available on level 5+) Implemented goal area (Prologue+) Fun stuff Due to time constraint, I might just for... Continue reading
  • November 21, 2017
    November 21, 2017 by Francis
    Implemented attraction for player-object interaction. Will soon finalize the complete final game mechanics... Continue reading
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